Saturday, September 24

New MW2 Beta Update Week 2 Patch Notes

With week 2 of the Call of Duty: Modern Warfare 2 beta in players’ crosshairs, Infinity Ward has dropped a new update alongside comprehensive MW2 patch notes. Let’s get straight into it:

Call Of Duty: Modern Warfare II | Multiplayer Open Beta Trailer



Call Of Duty: Modern Warfare II | Multiplayer Open Beta Trailer





Key Changes In The MW2 Beta Update Week 2 Patch Notes

There’s been some extensive feedback from players about what needs to be optimised and what needs to change in this update. Luckily, it seems that Infinity Ward is listening and keen to implement changes early on.

Some Assault rifles now dole out nerfed damage whilst having their recoil increased, with SMGs now having an increased rate of hipfire recoil.

The perks system is speeding up somewhat in week 2 thanks to the new perk package system not being the best. The earn rate has now been significantly increased, which should make them more attainable without taking the challenge out of earning perks in the first place.

New maps and modes are key in this MW2 beta update for week 2. ‘Sariff Bay’ and ‘Sa’id’, classed as battle maps, are now available for players getting involved in large-scale fights. This is backed up with the 64-player strong ‘Ground War’ mode, which puts gameplay focus on long-range combat and vehicle combat.

Invasion is absolutely insane. A lobby of 80 players is subject to normal deathmatch rules. It consists of two teams of 20 players and two teams of 20 AI, and the team with the most kills wins.

MW2 Beta Update Week 2 Patch Notes

Here are the full MW2 Beta Update Week 2 Patch Notes, courtesy of Infinity Ward:

Maps – MW2 Beta Update Week 2 Patch Notes

  • Introducing two new battle maps: Sariff Bay and Sa’id.


  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more– it’s absolute chaos!
  • Third Person Moshpit is returning for Weekend Two.


  • We’ve made adjustments to player visibility that should make enemy targets easier to spot.


  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.


  • Decreased the overall distance from which you could hear enemy and ally footsteps
  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
  • Adjusted mix presets– particularly the mix of ambient sounds, which will make footsteps slightly less pronounced

Weapon Tuning

FTAC Recon

  • Reduced damage while in full-auto
  • Increased full-auto recoil
  • Minor headshot damage reduction

FSS Hurricane

  • Reduced damage at distance
  • Lower headshot multiplier


  • Minor recoil increase
  • Minor headshot reduction
  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase

Lachmann Sub

  • Minimum damage reduction
  • Minor headshot damage reduction


  • Valderas Museum has returned following fixes to lighting
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas

User Interface

  • We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • We are also working on a number of UI and UX improvements for launch.

In other news, Is CoD Modern Warfare 2 beta free? How to play on Xbox, PC, PS4 & PS5

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