Commander is Magic: The Gathering‘s most-played format. It was created by fans in the late 1990s and soared in popularity after being officially adopted by Wizards of the Coast in 2011. Thanks to its unique deck-building structure, capacity for more than two players, and penchant for giving the splashier, less competitive side of Magic’s vast card catalog a place to shine, Commander quickly became a first choice for Magic: The Gathering newcomers and a favorite among long-time players. It’s a great format to play today, and the first step is choosing the right commander.
Magic‘s Commander format requires players to build decks with 100 unique cards, as well as choosing a legendary creature as their commander that remains outside the deck. Commanders can be played like a normal card on their owner’s turn, and after they are sent to the graveyard or exiled, they return to their starting position and can be played again for 2 more colorless mana each time. Commanders are the crux of their namesake format, but with over a thousand legendary creatures to choose from, it’s not always easy to know which one is right for which deck — so here’s the important things to know when choosing a commander.
Magic’s Commanders Bring Powerful Abilities to the Table
Players can only use cards that match their commander’s colors, which heavily influences deck-building. But commanders bring more than just color identity to a deck. Magic‘s legendary creatures are often…